
Though doing so would cost 324 shadow cores, which is a lot. With enough shadow cores on glaring, the very first field can drop talismans of level 21-49 even with only 4 bonus traits. It might be viable to always use ~10 or so for an easy double xp everywhere all the time, but that would mean rarely having leftovers for talismans and things, and given the way the rarity boost works, I don't recommend it. But I've been finding it more efficient to mostly not use traits and then periodically go back and use a bunch of them on easy fields. Personally I start them early most of the time anyway. With the ability to pause, speeding up the waves is largely irrelevant. * Haste trait is pretty much an easy 3x xp for 28 shadow cores. So if you know you're going to spend a lot of them on a map, it's probably best to save up the extra and use the rarity enhancer at the same time so you get a higher tier talisman. * Using battle traits also increases talisman drop rarity.

* Micromanaging pause and using bolt/freeze spells becomes just about mandatory at some points I'm now up to +9%, +58%, +43% damage to swarmings/reavers/giants, and without that I probably would have stopped playing by now. F1 is worth about 200 shadow cores in ~11 minutes with the right macro. So eventually I gave up and afk macroed shadow cores to make up the difference. The game is obviously balanced for people with premium. I hit a massive wall at H4, so spent 2-3 hours grinding levels and achievements and still couldn't beat it. Unfortunately, the game gets terribly difficult later on. I'm presently level 50 with 13 fields unlocked, 12 skills (plus 1 premium) and a skillcap of 10, 293 unspent skillpoints and 2051 starting mana. Even if they have limited chances for application. I think adding walls and orb boosting really made the gameplay more varied and fun. I have 3 traits and one premium trait(I can't use premium stuff since I didn't pay).

I start with 1200 now thanks to skill points, wizard levels and amulet boosts. Sometimes I consider ditching some skills to get even more starting mana. I have about 70 unused skill points giving me a massive early mana pool. I got 300-700 as the max damage on my orb. I spent several rounds abusing Orb boosting but sadly anything with a boss monster is not beatable with that strategy. Although maybe having 20-30% bonus damage would be good.

I try to max out all non-bonus-damage pieces.
#GEMCRAFT LABYRINTH TIPS FULL#
My amulet is full and I've recycled about 7 pieces.
#GEMCRAFT LABYRINTH TIPS FREE#
I'm level 26 with a skill cap of 7 and I have 7 free skills and sadly one premium skill that based on being the skill for chain hits is probably amazing. Would have got 70 cores in that one fight. Got 83 achievements, shoulda had 200 shadow cores but I didn't get the apparition spawn in the try that I won, only the one I lost. I pissed away like 7 hours of my days off on this today. Haven't yet found a "do this to win" strategy yet like existed in previous games. Also, I miss the 'highest multiplier' indicator from Labyrinth. So many they're tedious to filter through, though the in-map achievement list helps. The game absolutely needs higher shadow core drop rates at higher levels (which it probably has) or some way to reliably grind them (which it might.) It kind of looks like there's a "grind for the ability to grind better so you can enhance your ability to grind your grinding" design here, which is not a fun mechanic. Also not sure the xp talismans were a good idea, since it means leveling talismans specifically for the purpose of leveling better, which means not using slots for talismans that help you win battles. I like the talisman mechanic, but again, shadow cores, and I'm skeptical of the apparent need to spend shadow cores to level talismans that I'll eventually end up throwing away when I get better ones. I really hope that it's not balanced to require grinding easy levels for shadow cores in order to do those same levels again at higher difficulties. But I can spend as many as 56 on a single level and I only have two out of nine traits unlocked. I usually seem to get 2-4 per level, and the most I've seen is ~25. Not sure I like needing to spend shadow cores to get score modifiers, but presumably they'll be easier to get later on.

Seems more difficult to progress though, because skills cap so easily leaving you with nothing to spend level up points on extra extra starting mana. Seems to be overall a good blend of the features from each of them. Certainly more complicated than Chapter Zero.
